When targeted on Uniques or Bosses, the bleed damage is divided by 2 (Causes 1/4 damaged for ranged on bosses).(So 1/8 the damage for ranged attacks on players) When targeted on a player, the bleed damage is divided by 4.When triggered by a ranged attack, the bleed damage is divided by 2.It scales fairly linearly, doing about 800 damage over 8 seconds at level 50, and about 2135 damage over 8 seconds at level 90. The amount of health the monster loses is scaled with the player's level.If the effect occurs, it causes the monster to bleed profusely, causing them to lose health. The game will roll for the chance for the mechanic to occur on every eligible melee or ranged attack. Heals and damages.Open Wounds is a Diablo II combat mechanic that appears as a Chance on Hit mod on several Unique, Set or Rune Word items. Number of attacks decreased to 3 from 5 damage has been increased.Receives only 14% of the damage bonus from damage boosting auras (e.g.No longer impacted by flat damage increases (e.g.Receives bonuses form Redemption & Fanaticism increased. ![]() Damage to self% decreased by skill level.Grants bonus to elemental damage for each respective element. Increase mana recovery (passive mana per kill per 5 base skills ) Reduce length of poison and curses (passive duration of curses and poison per 2 base skills) Health regeneration and life per hit (passive health regeneration per 2 base skills) (In standard Diablo 2, at 20 level decrease enemies Defense 90% Elemental Resistance 125%)Īura tick rate increased, all reworked to have passives now (Tooltip damage bonuses below level 20 are inaccurate appears to be a slight nerf) Lightning Damage added to attack increased.Has flat magic damage applied to attacks.Applies + magic damage as well as small undead damage bonus.Cold Damage & Cold Damage added to attack increased. ![]() Passive 10% increased AR per hard point.Bonuses from Resist Fire & Salvation increased.Fire Damage & Fire Damage added to attack increased.Only works on the dagger attack and not the cloud.).Now carries poison damage from gear/charms in the poison clouds released on hit (passive -1% enemy poison res.The corpses you've cast are monsters according the area you're place.Every 5 hard points gives additional golem.No longer reduce's enemy PDR% or damage.First curse remains after using with Darkforce.Only consumes 3 curses even with Darkforce.Consumes curses on targets and does damage for each curse.Necromancers can use each others curses.Curses require hard points to be powerful.Increased AOE with soft points.įixed Duration (Canight doesn't remember how long.) Now 2nd charge (lightning attack) no longer prevents 3rd charge from dealing damage when using Dragon Claw as the finisher Īttack speed is hard points only. Removed Next Hit Delay for 3rd charge (cold attack). 100% weapon damage and no longer reduced by 2h weapons Attack trigger time affected by attack speed. Increased missile speed based on soft points spent.ĭensity increased, cooldown reduced, next hit delay removed.Ĭooldown reduced, next hit delay reduced. ![]() Now grants additional twisters based on soft points (14 max twisters). Now is a level 1 skill, also has bigger hit box and travels faster, and is a part of the wind druid synergy toolkit. Teleport stuns on arrival, soft points spent lower the cooldown (.5 seconds cap) (does not work while shapeshifted). Now grants increased maximum life and attack rating to all shapeshift forms life percentage significantly reduced. leader of the pack and a decrease to grizzly (infinite Duration "9999 seconds"). Grants enhanced damage %, attack speed % and 1 flat mdr +pdr every 3 levels. leader of the pack and a decrease to wolves (Infinite duration "9999 seconds").
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